
    g	                     :     G d  d          Z  G d d          ZdS )c                        e Zd ZdZddZd ZdS )Statea-  
    A representation of a state managed by a ``StateMachine``.

    Attributes:
        name (instance of FreeGroupElement or string) -- State name which is also assigned to the Machine.
        transisitons (OrderedDict) -- Represents all the transitions of the state object.
        state_type (string) -- Denotes the type (accept/start/dead) of the state.
        rh_rule (instance of FreeGroupElement) -- right hand rule for dead state.
        state_machine (instance of StateMachine object) -- The finite state machine that the state belongs to.
    Nc                 X    || _         i | _        || _        |d         | _        || _        d S )N    )nametransitionsstate_machine
state_typerh_rule)selfr   r   r	   r
   s        c/var/www/html/ai-engine/env/lib/python3.11/site-packages/sympy/combinatorics/rewritingsystem_fsm.py__init__zState.__init__   s/    	*$Q-    c                     || j         |<   dS )aZ  
        Add a transition from the current state to a new state.

        Keyword Arguments:
            letter -- The alphabet element the current state reads to make the state transition.
            state -- This will be an instance of the State object which represents a new state after in the transition after the alphabet is read.

        N)r   )r   letterstates      r   add_transitionzState.add_transition   s     $)   r   NN)__name__
__module____qualname____doc__r   r    r   r   r   r      sA        	 	   	) 	) 	) 	) 	)r   r   c                   &    e Zd ZdZd ZddZd ZdS )StateMachinez
    Representation of a finite state machine the manages the states and the transitions of the automaton.

    Attributes:
        states (dictionary) -- Collection of all registered `State` objects.
        name (str) -- Name of the state machine.
    c                 ^    || _         || _        i | _        |                     dd           d S )Nstarts)r	   )r   automaton_alphabetstates	add_state)r   r   r   s      r   r   zStateMachine.__init__(   s4    	"4w3/////r   Nc                 >    t          || ||          }|| j        |<   dS )ax  
        Instantiate a state object and stores it in the 'states' dictionary.

        Arguments:
            state_name (instance of FreeGroupElement or string) -- name of the new states.
            state_type (string) -- Denotes the type (accept/start/dead) of the state added.
            rh_rule (instance of FreeGroupElement) -- right hand rule for dead state.

        N)r   r   )r   
state_namer	   r
   	new_states        r   r    zStateMachine.add_state.   s)     *dJ@@	"+Jr   c                     d| j         z  S )Nz%s)r   )r   s    r   __repr__zStateMachine.__repr__;   s    ty!!r   r   )r   r   r   r   r   r    r%   r   r   r   r   r      sP         0 0 0, , , ," " " " "r   r   N)r   r   r   r   r   <module>r&      s_   ) ) ) ) ) ) ) )<" " " " " " " " " "r   